AI Insights · Timothy · July 2024
Top 5 io Games on Android in Africa Q2 2024
In Q2 2024, io games on Android saw varied performance across Africa. Highlights include significant growth in downloads and active users for several top titles.
In the second quarter of 2024, the top 5 io games on the Android platform in Africa showcased diverse performance trends. This data, sourced from Sensor Tower, highlights key metrics such as weekly downloads, revenue, and active users.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES experienced fluctuating weekly revenue, peaking at approximately $64 in mid-April and closing the quarter with a notable increase to $47. Weekly downloads for the game demonstrated a significant upward trend, starting from 96K in early April and reaching nearly 97K by the end of June. The game maintained a strong active user base, growing from around 663K to 726K over the quarter.
Snake Clash! by Supercent, Inc. saw modest weekly revenue, with a peak of $95 at the beginning of April and another increase to $87 in mid-June. The game’s weekly downloads showed a consistent rise, starting at 45K and peaking at 86K in mid-June. Active users for Snake Clash! also increased steadily, from approximately 161K to 315K by the end of the quarter.
Snake.io - Fun Snake .io Games from Kooapps Games displayed gradual growth in weekly revenue, starting at around $6 and reaching $50 by the end of June. Downloads for the game varied, with a notable peak of 69K in early June. The active user count demonstrated resilience, growing from 594K to 552K over the three months.
Snake Lite - Snake Game by Hippo Lab had minimal weekly revenue, generally hovering around $1 to $3. Weekly downloads, however, showed a positive trend, beginning at 30K and peaking at approximately 47K in mid-June. The game’s active users remained fairly stable, ending the quarter at around 256K.
Hole.io from VOODOO demonstrated varied weekly revenue, peaking at $33 in late April. Downloads for Hole.io fluctuated, with the highest count at 44K in late April and a resurgence to 37K by the end of June. Active users saw a slight increase from 130K to 171K over the quarter.
For more detailed insights and data, visit Sensor Tower.